.::Clan RvR::.
Bienvenido a la comunidad Latinoamericana de Quake III Arena!

Para tener acceso total y sin publicidad, registrarte gratis!!

Te Esperamos!

Miembros del Clan RvR



Problemas con QL

Ver el tema anterior Ver el tema siguiente Ir abajo

Problemas con QL

Mensaje por RanciD el Mar 13 Oct 2009, 3:23 pm

Hola gente viciosa...
como sabran no se ni mierda de esto pero me estube guiando por lo que postearon
y tengo un problema con el explorador
primero que todo me tira 50 fps y no puedo ni mover el mouse q se mueve intercortado
despues de eso me pasa esto




le baje el picmic a 3 como suelo jugar pero me sigue dando los mismos fps

tengo algo asi

Placa de video g-force 6200 de 256mb agp
procesador celeron 2.8...

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por Ex!t el Mar 13 Oct 2009, 4:39 pm

Lol yo no tengo ni idea, pero el post de prome tava bastante facil, pude entrar yo, con todo joya asiq imajinate Razz Razz Razz

Ex!t
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 1181
Edad : 24
Localización : jose marmol
Fecha de inscripción : 04/01/2009
Puntos : 17980

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por ProMe el Mar 13 Oct 2009, 5:01 pm

me tiro ese error alguna vez...

te lo tira siempre??

actualiza firefox...

yo tengo un pc peor q la tuya y juego con 125 fps

intel 2.4 hz
geforce fx5500
1gb

fijate ran q hay nuevos comandos q manejan el video.. Very Happy

desactivalos

r_enablepostproceses 0
r_lightmap 0 (creo q va asi)
r_vertexlight 1 (creo q va asi)

fijate q deje un cfg en el otro post. saca de ahi los graficos

o generate una cfg en holysh1t..ta el link en el otro post Very Happy

_________________
avatar
ProMe
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 2172
Edad : 29
Localización : Argentina!
Empleo /Ocio : Estudiante!
Fecha de inscripción : 27/06/2008
Puntos : 19795

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Mar 13 Oct 2009, 10:53 pm

ok veo y aviso pero siempre me tira ese error y ya actualize el firefox

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Miér 11 Nov 2009, 12:53 pm

ademas de los pocos fps me tira esto



_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por ProMe el Miér 11 Nov 2009, 1:06 pm

hay post q hize yo hace unos meses q dice como solucionarlo... Very Happy

inclusive es post-it..

inclusive se llama --PUNK BUSTER ERROR--

ta en azul.. arriba de este post Very Happy

_________________
avatar
ProMe
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 2172
Edad : 29
Localización : Argentina!
Empleo /Ocio : Estudiante!
Fecha de inscripción : 27/06/2008
Puntos : 19795

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Miér 11 Nov 2009, 4:08 pm

uy gracias =)

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por Darkkos el Miér 11 Nov 2009, 8:09 pm

rancid t sigue dando pocos fps?
avatar
Darkkos
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 1672
Edad : 21
Localización : Corrientes,Argentina
Empleo /Ocio : Estudio
Fecha de inscripción : 12/06/2009
Puntos : 17876

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por ProMe el Dom 15 Nov 2009, 11:00 pm

rancid aca te dejo la cfg...

arregla los binds q nose si los hice bien bien!! jeje nos vemos abrazoo!!

Spoiler:
// ==================================================================

// PLAYER
// ++++++
set name "" // Your ingame player name.
set clan "" // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "visor/default" // The model for your ingame character.
set cg_forceteammodel "" // The model for your team players.
set cg_forceenemymodel "tankjr/bright" // The model for your enemy team players. For example "keel/bright".
set cg_forceredteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
set cg_forceblueteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.

// HUD
// +++
set cg_drawcrosshair "3" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "2" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "32" // Size of the crosshair.
set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "105" // Field of vision. (min = 10, max 130)
set cg_zoomfov "66" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "0" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_selfonteamoverlay "1"
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "1"

// GRAPHICS
// ++++++++
set r_mode "9" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "1" // Vertex lighting instead of lightmap.
set r_enablepostprocess "0" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "3" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "2" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "-2" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "0" // 0 = Disables player shadows.
set r_subdivisions "80" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "0" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.

// SOUND
// +++++
set s_volume "0.75" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "0" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"

// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.

// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "5" // Mouse sensitivity.
set cl_mouseaccel "0.1" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
set m_filter "1"

//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F4" "record" // Starts recording a demo.
bind "F5" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "INS" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "UPARROW" "+forward" // Move forward.
bind "DOWNARROW" "+back" // Move backward.
bind "LEFTARROW" "+moveleft" // Strafe left.
bind "RIGHTARROW" "+moveright" // Strafe right.
bind "MOUSE2" "+moveup" // Jump.
bind "SPACE" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "H" "+chat" // Show chat history

// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "1" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "0" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "400" // Amount of time the railbeam remains visible.
set color1 "4" // The color of the rail beam.
set color2 "7" // The color of the rail swirl/disc effects.
set cg_oldrail "1" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "16" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "6" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels.
set cg_oldplasma "0" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_oldrocket "1" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "0.9" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)

bind INS "weapon 3; sensitivity 7;cg_drawgun 1;cg_drawCrosshair 4;cg_crosshairsize 50;ch_crosshaircolor green"
bind DEL "weapon 2;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind PGDN "weapon 7;sensitivity 7.5;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind PGUP "weapon 6;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 14;ch_crosshaircolor green"
bind HOME "weapon 4;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 38;ch_crosshaircolor blue"
bind END "weapon 5;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind KP_LEFTARROW "weapon 8;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 14;ch_crosshaircolor green"
bind KP_END "weapon 1;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"

// CHAT
// ++++

// SCRIPTS
// +++++++

// GENERAL
// +++++++
set cl_contimestamps "0"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "2" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings

_________________
avatar
ProMe
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 2172
Edad : 29
Localización : Argentina!
Empleo /Ocio : Estudiante!
Fecha de inscripción : 27/06/2008
Puntos : 19795

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Lun 16 Nov 2009, 1:40 pm

gracias
ahora lo pruebo

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por ProMe el Lun 16 Nov 2009, 6:21 pm

Esta es la segunda version

Spoiler:
// ==================================================================

// PLAYER
// ++++++
set name "" // Your ingame player name.
set clan "" // Your ingame clan name.
set sex "male" // The Gender of the player.
set model "visor/default" // The model for your ingame character.
set cg_forceteammodel "" // The model for your team players.
set cg_forceenemymodel "tankjr/bright" // The model for your enemy team players. For example "keel/bright".
set cg_forceredteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.
set cg_forceblueteammodel "" // Overrides cg_forceEnemyModel/cg_forceTeamModel when spectating.

// HUD
// +++
set cg_drawcrosshair "3" // Crosshair (min = 1, max =10, 0 = no crosshair)
set cg_crosshaircolor "2" // Color of your crosshair, unless cg_crosshairhealth is set to 1.
set cg_crosshairsize "32" // Size of the crosshair.
set cg_crosshairhealth "0" // Colors the crosshair to indicate your health status. (This overrides regular crosshaircolor choice)
set cg_crosshairpulse "0" // Pulsates the crosshair when picking up items.
set cg_drawcrosshairnames "1" // Draw the name of players above the crosshair when targetting them.
set cg_kickscale "0" // Screen shakes when hit.
set cg_bob "0" // Screen sways when moving around.
set cg_fov "105" // Field of vision. (min = 10, max 130)
set cg_zoomfov "66" // Field of view while zoomed in.
set cg_drawfps "1" // Shows fps - frames per second - rate.
set cg_drawtimer "1" // Shows the game timer.
set cg_leveltimerdirection "0" // The direction of the timer: 0 = counting up, 1 = counting down.
set cg_lagometer "2" // 1 = Show network information. 2 = 1 + client ping estimation.
set cg_draw3dicons "0" // Draw 3D elements on hud instead of 2D.
set cg_drawteamoverlay "1" // Topright corner teammember followup frame.
set cg_selfonteamoverlay "1"
set cg_drawfriend "1" // Yellow triangles on top of team members.
set cg_drawattacker "0" // Draw the face and nameof who is currently attacking you.
set ui_bigfont "0.4" // Hudfont size of health, armor and ammo counters
set ui_smallfont "0.25" // Hudfont manipulation
set cl_demorecordmessage "1"

// GRAPHICS
// ++++++++
set r_mode "9" // Screen resolution.
set r_fullscreen "1" // Loads the screen fullscreen on 1 or in window mode when set to 0.
set com_maxfps "125" // Maximum frames rendered per second.
set r_displayrefresh "60" // Controls the monitor's refresh rate. (Only usefull with CRT monitors)
set r_swapinterval "0" // Forces vsync, use in combination with r_displayrefresh. (Only usefull with CRT monitors)
set r_dynamiclight "0" // Enable dynamic lights. (For example rockets flying by light up the area.)
set r_vertexlight "1" // Vertex lighting instead of lightmap.
set r_enablepostprocess "0" // A value of 0 will degrade the quality of lighting in exchange for a boost in performance.
set r_picmip "3" // Lowers texture quality by blending out colors. (Lowering does not increase FPS if you have more than 32MB videoram.)
set r_overbrightbits "2" // Ambient lighting of local objects only: anything added to a map like players, ammo and weapons. (Works best with vertex enabled) [values: 0 to 4]
set r_mapoverbrightbits "2" // Ambient lighting of the map. (Makes the map more radiant.) [values: 0 to 10]
set r_gamma "1" // Overall brightness.
set r_fullbright "0" // When this variable is set to 1 the renderer system will render all textures on the map at full brightness.
set r_fastsky "0" // When set to 1, blacks out the sky with no texture. (This disables seeing through portals as well!)
set r_lodbias "-1" // Dictates what the highest level of detail to show on ingame elements (players, weapons, ...). (Min: -2 = highest, Max: 2 = lowest)
set cg_shadows "0" // 0 = Disables player shadows.
set r_subdivisions "80" // Controls curved surfaces. Can be 4 or 80.
set cg_simpleitems "1" // Replaces pickup 3D models with iconic 2D images.
set cg_marks "0" // Render bullet marks on walls
set cg_brasstime "2500" // Amount of time expelled shells remain on screen.
set cg_noprojectiletrail "1" // No smoke trails on rockets and grenades.
set r_flares "0"

// SOUND
// +++++
set s_volume "0.75" // Volume of the game effects.
set s_musicvolume "0" // Volume of the ingame background music.
set s_doppler "1" // Doppler sound effects. (bypassing sounds)
set s_ambient "0" // Ambient sound effects. (s_restart or a map load required for change to take effect)
set cg_chatbeep "1"
set cg_teamchatbeep "1"

// NET
// +++
set rate "25000" // Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second)
set cl_maxpackets "125" // Controls how many gameworld updates you send to the server. (min 30, max 125)
set cg_smoothclients "0" // Smooth out other players movement when they suffer from packetloss.
set cl_packetdup "1" // Determines how many duplicate packets you send to the server to avoid packetloss. (0 to disable; min 1, max 5)
set cg_predictitems "0" // Client prediction for picking up items.
set cg_predictlocalrailshots "0" // A value of 0 will feel less responsive in high ping environments but may prevent wrongly predicted railshots and/or impacts.

// CONTROLS
// ++++++++
set in_mouse "2" // -1 = Windows mouse input, 1 = Direct input, 2 = Raw input
set sensitivity "5" // Mouse sensitivity.
set cl_mouseaccel "0.1" // Mouse acceleration. (min 0, max 10)
set m_yaw "0.022" // Horizontal mouse speed finetune. (negative value inverts)
set m_pitch "0.022" // Vertical mouse speed finetune. (negative value inverts)
set m_filter "1"

//Binds:
bind "ESCAPE" "togglemenu" // Toggles the menu.
bind "`" "toggleconsole" // Opens or closes the console.
bind "TAB" "+scores" // Toggles the scoreboard.
bind "F1" "vote yes" // Vote yes on the currently active vote.
bind "F2" "vote no" // Vote no on the currently active vote.
bind "F3" "readyup" // Toggle your ready status. If you're ready, you indicate to others that you are willing to stop the warmup and proceed to the actual match.
bind "F11" "screenshotjpeg" // Takes a TGA screenshot.
bind "F4" "record" // Starts recording a demo.
bind "F5" "stoprecord" // Stops recording a demo
bind "MOUSE1" "+attack" // Fires a weapon.
bind "INS" "+zoom" // Zooms your sight.
bind "MWHEELDOWN" "weapprev" // Selects the previous weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MWHEELUP" "weapnext" // Selects the next weapon from available weapons. (Gauntlet and weapons without ammo are skipped.)
bind "MOUSE3" "+button2" // Uses/Activates an item. (Medkit, Kamikaze, ...)
bind "UPARROW" "+forward" // Move forward.
bind "DOWNARROW" "+back" // Move backward.
bind "LEFTARROW" "+moveleft" // Strafe left.
bind "RIGHTARROW" "+moveright" // Strafe right.
bind "MOUSE2" "+moveup" // Jump.
bind "SPACE" "+movedown" // Crouch/duck.
bind "SHIFT" "+speed" // Walk.
bind "T" "messagemode" // Says a message to everyone else.
bind "Y" "messagemode2" // Says a message to teammembers only.
bind "H" "+chat" // Show chat history

// WEAPONS
// +++++++
set cg_drawgun "2" // Show your gun. (0 = hidden, 1 = swaying, 2 = fixed)
set cg_gunx "0" // Gun X-Axis placement.
set cg_guny "0" // Gun Y-Axis placement.
set cg_gunz "0" // Gun Z-Axis placement.
set cg_newweaponbar "1" // Position and layout of the weapon bar.
set cg_switchonempty "1" // Automatically switch to the next weapon in line when current is empty.
set cg_autoswitch "0" // Automatically switch to a weapon you pick up.
set cg_railtrailtime "400" // Amount of time the railbeam remains visible.
set color1 "4" // The color of the rail beam.
set color2 "7" // The color of the rail swirl/disc effects.
set cg_oldrail "1" // Rail style (0 = new style = beam + swirl, 1 = old style = beam + discs)
set r_railwidth "16" // Diameter of railgun beam effect in pixels, as well as the impact effect.
set r_railcorewidth "6" // Diameter of railgun core effect in pixels.
set r_railsegmentlength "32" // Lenght of a single section of railgun effect in pixels.
set cg_oldplasma "0" // A value of 0 will add fizzling spark effects to the blasma balls.
set cg_oldrocket "1" // New style adds a red bloom of fire that burns out from the explosion.
set cg_truelightning "0.9" // The amount of how much the lightning beam sways (1.0 = fixed on crosshair, 0.0 = spaghetti)

bind INS "weapon 3; sensitivity 7;cg_drawgun 1;cg_drawCrosshair 4;cg_crosshairsize 50;ch_crosshaircolor green"
bind DEL "weapon 2;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind PGDN "weapon 7;sensitivity 7.5;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind PGUP "weapon 6;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 14;ch_crosshaircolor green"
bind HOME "weapon 4;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 38;ch_crosshaircolor blue"
bind END "weapon 5;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"
bind KP_LEFTARROW "weapon 8;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 3;cg_crosshairsize 14;ch_crosshaircolor green"
bind KP_END "weapon 1;sensitivity 7;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white"

// CHAT
// ++++

// SCRIPTS
// +++++++

// GENERAL
// +++++++

seta com_hunkMegs "192"
set cl_contimestamps "0"
set cg_followkiller "1" // When you die, spectate your killer. (in CA)
set cg_followpowerup "2" // 1 = While spectating, switches to a player who picks up a powerup. 2 = Same as one, but will not switch to a player who picks up a lesser powerup if already following a flag carrier.
set cg_autoaction "2" // autorecords demo and/or endgame screenshot, 0 = do nothing, 1 = demo, 2 = screenshot, 3 = demo + screenshot
seta com_allowconsole "1" // Allows quick toggle of console (0 = press ctrl+alt+console-bind to toggle console)
vid_restart // Restart video rendering system to apply graphical settings

_________________
avatar
ProMe
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 2172
Edad : 29
Localización : Argentina!
Empleo /Ocio : Estudiante!
Fecha de inscripción : 27/06/2008
Puntos : 19795

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Sáb 06 Feb 2010, 5:38 am

se me ve mal



eso es mode 3

y si pongo -2 se me ve bien en pantalla completa pero todo re colgado.como 6 fps...


Tengo un monitor de 17 ahora


Alguna ayuda?

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por Sulg0gar el Sáb 06 Feb 2010, 3:36 pm

y mode 9?
avatar
Sulg0gar
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 127
Edad : 24
Localización : San Juan
Fecha de inscripción : 26/05/2009
Puntos : 15315

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por ProMe el Sáb 06 Feb 2010, 4:18 pm

mode 9 Very Happy

los r_mode no son los mismo q en q3... hay mas. asi q chekialos Very Happy

bersos

_________________
avatar
ProMe
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 2172
Edad : 29
Localización : Argentina!
Empleo /Ocio : Estudiante!
Fecha de inscripción : 27/06/2008
Puntos : 19795

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por Sulg0gar el Sáb 06 Feb 2010, 4:52 pm

modelist y anda probando

salu2s
avatar
Sulg0gar
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 127
Edad : 24
Localización : San Juan
Fecha de inscripción : 26/05/2009
Puntos : 15315

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por RanciD el Dom 07 Feb 2010, 2:55 pm

Sulg0gar escribió:modelist y anda probando

salu2s

ahh dale...
habia probado el 9 pero me tira 2 fps (?)

_________________


avatar
RanciD
Clan RvR
Clan RvR

Masculino
Cantidad de envíos : 3117
Edad : 28
Localización : Claypole
Fecha de inscripción : 27/06/2008
Puntos : 20334

Volver arriba Ir abajo

Re: Problemas con QL

Mensaje por Contenido patrocinado


Contenido patrocinado


Volver arriba Ir abajo

Ver el tema anterior Ver el tema siguiente Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.