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Nuevo video!!!

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Nuevo video!!!

Mensaje por yony! was here... el Dom 31 Ene 2010, 2:14 am

Bueno, hoy estuve al pedo asi que me puse a hacer este video, es cortito (2:30 nomas), son los frags que hice jugando una FW (Friendly War) con mi team (lo que aca se dice "club") con casi 300 de ping, el mapa es 6++
Mi equipo (Dark) jugando contra ***FFF (Serian como la seleccion de Francia), ese mapa lo ganamos facil por que tuvimos un excelente trabajo en equipo controlando los items mas importantes, entre ellos los PowerUp.
Tuve algunos problemitas con la edicion, le echo a la culpa al tiempo sin usar el MME, hay un pequeño delay en la sincronzacion del sonido con respecto al video y en un momento sale la consola baja (me dio paja arreglarlo)
Enjoy



PD: Les gusto la fuente que elegi para el Fragmsg?

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Re: Nuevo video!!!

Mensaje por Darkkos el Dom 31 Ene 2010, 3:27 am

cuando fov usas y cuando ping tenias esta bsatante bueno el videito Razz

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Re: Nuevo video!!!

Mensaje por *Gavilan el Dom 31 Ene 2010, 4:00 am

Muy bueno Yony! Con q cambias la fuente?
PD: Glorioso gaunt cheers

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Re: Nuevo video!!!

Mensaje por yony! was here... el Dom 31 Ene 2010, 11:39 am

Para el video use una config de GetQuaked, ni me fije como esta el fov y el gunfov, ping tenia entre 280 y 300 como ves en la SS



La fuente la cambias en el q3mme poniendo basicamente la fuente que te guste dentro de la carpeta "mme" y despues con el comando mov_fontname <nombre de la fuente> ,ej: mov_fontname "palai.tff" (la que use en este caso)

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Re: Nuevo video!!!

Mensaje por Cesar862 el Dom 31 Ene 2010, 1:44 pm

muy buena jony pero este es en el quake live?

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Re: Nuevo video!!!

Mensaje por >Jago- el Dom 31 Ene 2010, 6:04 pm

se puede jugar q3 con esos graficos asi?? si si me dicen como es por fa

>Jago-
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Re: Nuevo video!!!

Mensaje por yony! was here... el Dom 31 Ene 2010, 6:12 pm

>Jago- escribió:se puede jugar q3 con esos graficos asi?? si si me dicen como es por fa

Lo unico q no se puede ver seria el tipo de letra con la q aparece el mensaje cuando matas a alguien, lo demas obvio que si Razz

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Re: Nuevo video!!!

Mensaje por >Jago- el Dom 31 Ene 2010, 6:13 pm

uffff es que se ve muy bien!!! y yo le subo todo los graficos del q3 y no se ve asi , como hago??

>Jago-
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Re: Nuevo video!!!

Mensaje por Darkkos el Dom 31 Ene 2010, 7:16 pm

nono es qlive cesar Surprised

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Re: Nuevo video!!!

Mensaje por *Gavilan el Dom 31 Ene 2010, 8:48 pm

A mi me pasa lo mismo que a Jago. Cuando hago el video no se me ve tan bien. Es un tema de cfg me parece pero creo tener todo al mango. Por las dudas ya dejo mi cfg con la que grabo videos y miras dale?

Spoiler:
// [END]GavilaN*PollerO configuration file
// generated by quake, do not modify
seta name "^0Gavi^7laN^0*^7Pol^0lerO^7"
seta model "visor/blue"
seta sex "male"

unbindall

// BINDS

bind BACKSPACE "+movedown"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind SHIFT "+speed"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind KP_del "+zoom"
bind KP_DOWNARROW "+button3"
bind TAB "+scores"
bind INS "+button2"
bind SPACE "kill"

bind CTRL "weapon 3;sensitivity 5;cg_drawgun 1;cg_drawCrosshair 4;cg_crosshairsize 50;ch_crosshaircolor white;cg_fov 105;-zoom"
bind DEL "weapon 2;sensitivity 5;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white;cg_fov 105;-zoom"
bind PGDN "weapon 7;sensitivity 4.5;cg_drawgun 0;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white;cg_fov 105;-zoom"
bind ENTER "weapon 6;sensitivity 5;cg_drawgun 1;cg_drawCrosshair 9;cg_crosshairsize 18;ch_crosshaircolor green;cg_fov 105;-zoom"
bind HOME "weapon 4;sensitivity 7.6;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white;cg_fov 105;-zoom"
bind END "weapon 5;sensitivity 7.6;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white;cg_fov 105;-zoom"
bind KP_LEFTARROW "weapon 8;sensitivity 4.5;cg_drawgun 0;cg_drawCrosshair 3;cg_crosshairsize 14;ch_crosshaircolor green;cg_fov 105;-zoom"
bind KP_END "weapon 1;sensitivity 7.6;cg_drawgun 1;cg_drawCrosshair 5;cg_crosshairsize 38;ch_crosshaircolor white;cg_fov 105;-zoom"

bind F1 "vote yes"
bind F2 "vote no"
bind F3 "toggle r_fastsky"
bind F5 "vstr rng-cam1"
bind F6 "vstr ang-cam1"
bind F9 " vstr arec"
bind F10 "screenshotJPEG"
bind F11 "cl_avidemo 25"
bind F12 "cl_avidemo 0"

bind [ "exec gposp;say ^3gpOSP ^7Loaded"
bind ] "exec almango;say ^4Almango ^7Loaded"
bind = "exec gpctf;say ^2gpCTF ^7Loaded"
bind - "exec gppar;say ^1gpPAR ^7Loaded"

bind p "cg_thirdperson 1"
bind o "cg_thirdperson 0"

bind 8 "vid_restart"
bind 9 "disconnect"
bind 0 "quit"

// DEMORECORDING

set arec "autorecord;set arec vstr stop"
set stop "stoprecord;set stop vstr arec"

// AGACHADA SYSTEM

bind BACKSPACE "vstr AGACHADAon"
seta AGACHADAon " +MOVEDOWN;bind backspace vstr AGACHADAoff;clear;echo Agachada System ^2ON "
seta AGACHADAoff " -MOVEDOWN;bind backspace vstr AGACHADAon;clear;echo Agachada System ^1OFF "

// ZOOM SCRIPT

bind kp_ins "vstr zoommodeon"
seta zoommodeon " +zoom;sensitivity 3;bind kp_ins vstr zoommodeoff;clear;echo Zoom mode ^2ON "
seta zoommodeoff " -zoom;sensitivity 5;bind kp_ins vstr zoommodeon;clear;echo Zoom mode ^1OFF "

// CAMBIO DE NICKS

bind F4 "vstr teamnick"
set n4 "name ^b^1END^n^4*^7GavilaN"
set n3 "name ^0Gavi^7laN^0*^7Pol^0lerO^7"
set n2 "name ^4[END]^5Gavi^7laN^3*^7Pol^5lerO^7"
set n1 "name ^3El-Pollo"
set teamnick "vstr n4;bind F4 vstr ospnick"
set ospnick "vstr n3;bind F4 vstr originalnick"
set originalnick "vstr n2;bind F4 vstr partuzanick"
set partuzanick "vstr n1;bind F4 vstr teamnick"

// DISTANCIA DE CAMARA

bind F5 "vstr rng-cam1"
set rcam15 "cg_thirdpersonrange 20"
set rcam14 "cg_thirdpersonrange 30"
set rcam13 "cg_thirdpersonrange 40"
set rcam12 "cg_thirdpersonrange 60"
set rcam11 "cg_thirdpersonrange 80"
set rcam10 "cg_thirdpersonrange 100"
set rcam9 "cg_thirdpersonrange 120"
set rcam8 "cg_thirdpersonrange 140"
set rcam7 "cg_thirdpersonrange 160"
set rcam6 "cg_thirdpersonrange 180"
set rcam5 "cg_thirdpersonrange 200"
set rcam4 "cg_thirdpersonrange 220"
set rcam3 "cg_thirdpersonrange 240"
set rcam2 "cg_thirdpersonrange 260"
set rcam1 "cg_thirdpersonrange 300"
set rng-cam1 "vstr rcam15;bind F5 vstr rng-cam2"
set rng-cam2 "vstr rcam14;bind F5 vstr rng-cam3"
set rng-cam3 "vstr rcam13;bind F5 vstr rng-cam4"
set rng-cam4 "vstr rcam12;bind F5 vstr rng-cam5"
set rng-cam5 "vstr rcam11;bind F5 vstr rng-cam6"
set rng-cam6 "vstr rcam10;bind F5 vstr rng-cam7"
set rng-cam7 "vstr rcam9;bind F5 vstr rng-cam8"
set rng-cam8 "vstr rcam8;bind F5 vstr rng-cam9"
set rng-cam9 "vstr rcam7;bind F5 vstr rng-cam10"
set rng-cam10 "vstr rcam6;bind F5 vstr rng-cam11"
set rng-cam11 "vstr rcam5;bind F5 vstr rng-cam12"
set rng-cam12 "vstr rcam4;bind F5 vstr rng-cam13"
set rng-cam13 "vstr rcam3;bind F5 vstr rng-cam14"
set rng-cam14 "vstr rcam2;bind F5 vstr rng-cam15"
set rng-cam15 "vstr rcam1;bind F5 vstr rng-cam1"

// ANGULO DE CAMARA

bind F6 "vstr ang-cam1"
set acam15 "cg_thirdpersonangle 0"
set acam14 "cg_thirdpersonangle 30"
set acam13 "cg_thirdpersonangle 60"
set acam12 "cg_thirdpersonangle 90"
set acam11 "cg_thirdpersonangle 120"
set acam10 "cg_thirdpersonangle 145"
set acam9 "cg_thirdpersonangle 160"
set acam8 "cg_thirdpersonangle 180"
set acam7 "cg_thirdpersonangle 210"
set acam6 "cg_thirdpersonangle 240"
set acam5 "cg_thirdpersonangle 270"
set acam4 "cg_thirdpersonangle 310"
set acam3 "cg_thirdpersonangle 325"
set acam2 "cg_thirdpersonangle 340"
set acam1 "cg_thirdpersonangle 360"
set ang-cam1 "vstr acam15;bind F6 vstr ang-cam2"
set ang-cam2 "vstr acam14;bind F6 vstr ang-cam3"
set ang-cam3 "vstr acam13;bind F6 vstr ang-cam4"
set ang-cam4 "vstr acam12;bind F6 vstr ang-cam5"
set ang-cam5 "vstr acam11;bind F6 vstr ang-cam6"
set ang-cam6 "vstr acam10;bind F6 vstr ang-cam7"
set ang-cam7 "vstr acam9;bind F6 vstr ang-cam8"
set ang-cam8 "vstr acam8;bind F6 vstr ang-cam9"
set ang-cam9 "vstr acam7;bind F6 vstr ang-cam10"
set ang-cam10 "vstr acam6;bind F6 vstr ang-cam11"
set ang-cam11 "vstr acam5;bind F6 vstr ang-cam12"
set ang-cam12 "vstr acam4;bind F6 vstr ang-cam13"
set ang-cam13 "vstr acam3;bind F6 vstr ang-cam14"
set ang-cam14 "vstr acam2;bind F6 vstr ang-cam15"
set ang-cam15 "vstr acam1;bind F6 vstr ang-cam1"

// PLAY DEMO

bind F7 "vstr tsup"
bind F8 "vstr tsdn"
set tsdn "vstr ts0.8"
set tsup "vstr ts2.0"
set ts0.0 "set timescale -1;set tsdn vstr ts0.0;set tsup vstr ts0.2;clear;echo ^1TIMESCALE ^0====================== ^1PAUSE"
set ts0.2 "set timescale 0.2;set tsdn vstr ts0.0;set tsup vstr ts0.4;clear;echo ^1TIMESCALE ^2==^0==================== ^1 0.2"
set ts0.4 "set timescale 0.4;set tsdn vstr ts0.2;set tsup vstr ts0.6;clear;echo ^1TIMESCALE ^2====^0================== ^1 0.4"
set ts0.6 "set timescale 0.6;set tsdn vstr ts0.4;set tsup vstr ts0.8;clear;echo ^1TIMESCALE ^2======^0================ ^1 0.6"
set ts0.8 "set timescale 0.8;set tsdn vstr ts0.6;set tsup vstr ts1.0;clear;echo ^1TIMESCALE ^2========^0============== ^1 0.8"
set ts1.0 "set timescale 1.0;set tsdn vstr ts0.8;set tsup vstr ts2.0;clear;echo ^1TIMESCALE ^2==========^0============ ^1 1.0"
set ts2.0 "set timescale 2.0;set tsdn vstr ts1.0;set tsup vstr ts3.0;clear;echo ^1TIMESCALE ^2============^0========== ^1 2.0"
set ts3.0 "set timescale 3.0;set tsdn vstr ts2.0;set tsup vstr ts5.0;clear;echo ^1TIMESCALE ^2==============^0======== ^1 0.3"
set ts5.0 "set timescale 5.0;set tsdn vstr ts3.0;set tsup vstr ts10.0;clear;echo ^1TIMESCALE ^2==============^1=^0======= ^1 5.0"
set ts10.0 "set timescale 10.0;set tsdn vstr ts5.0;set tsup vstr ts15.0;clear;echo ^1TIMESCALE ^2==============^1===^0===== ^1 10.0"
set ts15.0 "set timescale 15.0;set tsdn vstr ts10.0;set tsup vstr ts20.0;clear;echo ^1TIMESCALE ^2==============^1=====^0=== ^1 15.0"
set ts20.0 "set timescale 20.0;set tsdn vstr ts15.0;set tsup vstr ts20.0;clear;echo ^1TIMESCALE ^2==============^1======== ^1 20.0"

// GAME CONFIGURATION

seta com_hunkMegs "56"
seta com_maxfps "81"
seta com_blood "1"
seta com_introplayed "1"
seta com_zoneMegs "16"

// SERVER CONFIGURATION

seta sv_hostname "El nido del Pollo"
seta sv_floodProtect "1"
seta fraglimit "0"
seta timelimit "15"
seta sv_maxclients "20"
seta sv_pure "0"
seta sv_fps "40"

// SOUND CONFIGURARTION

seta s_volume "1.5"
seta s_musicvolume "0"
seta s_khz "11"

// RENDERER CONFIGURATION

seta r_glDriver "opengl32"
seta r_picmip "0"
seta r_detailtextures "1"
seta r_mode "3"
seta r_fullscreen "1"
seta r_vertexLight "1"
seta r_dinamiclight "0"
seta r_lodbias "0"
seta r_subdivisions "4"
seta r_fastsky "1"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_gamma "1.3"
seta r_lastValidRenderer "3Dfx/Voodoo Banshee (tm)/1 TMU/16 MB SGRAM/3DNow!/ICD (Nov 11 1999)"
seta r_vertexlighting "1"
seta r_mapOverBrightBits "8"

// GENERAL CONFIGURATION

seta gl_polyblend "0"
seta sensitivity "5"
seta timescale "1"
seta crosshairhealth "0"
seta crosshairsize "20"
seta fov "105"
seta zoomfov "66"
seta in_mouse "1"
seta m_filter "1"
seta ui_ffa_fraglimit "0"
seta ui_ffa_timelimit "15"
seta ui_tourney_fraglimit "0"
seta ui_tourney_timelimit "15"
seta ui_team_fraglimit "0"
seta ui_team_timelimit "20"
seta ui_team_friendly "1"
seta ui_ctf_capturelimit "8"
seta ui_ctf_timelimit "30"
seta ui_ctf_friendly "0"
seta headmodel "visor/blue"
seta team_model "visor/blue"
seta team_headmodel "visor/blue"
seta cg_drawCrosshair "5"
seta cg_drawCrosshairNames "1"
seta cg_marks "1"
seta cg_shadows "1"
seta cg_drawGun "1"
seta cg_drawtimer "1"
seta cg_zoomfov "75"
seta cg_fov "105"
seta cg_gibs "1"
seta cg_draw2D "1"
seta cg_drawStatus "0"
seta cg_drawFPS "0"
seta cg_drawSnapshot "0"
seta cg_draw3dIcons "1"
seta cg_drawIcons "1"
seta cg_drawAmmoWarning "0"
seta cg_drawAttacker "0"
seta cg_crosshairSize "38"
seta cg_crosshairhealth "0"
seta cg_simpleItems "0"
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_gun "1"
seta cg_forceModel "0"
seta cg_drawTeamOverlay "1"
seta cg_scoreTransparency "0.7"
seta cg_altPlasma "0"
seta cg_altLightning "1"
seta cg_trueLightning "1"
seta g_gametype "1"
seta g_quadfactor "3"
seta g_friendlyFire "0"
seta g_warmup "999"
seta g_doWarmup "0"

// RAILGUN CONFIGURATION

seta cg_railTrailTime "100"
seta r_railWidth "8"
seta r_railCoreWidth "8"
seta r_railSegmentLength "1"
seta cg_railSegmentLength "64"
seta cg_railWidth "128"
seta cg_railscrew "1"
seta cg_railscrewCount "3"
seta cg_railgunExplosions "1"

// OSP

seta cg_enemyModel ""
seta cg_nomip "35"
seta cg_enableOSPHUD "1"
seta ch_TeamBackground "0"
seta ch_drawFlagNames "0"
seta ch_drawHealthMeters "0"
seta ch_CrosshairColor "White"
seta cf_WeaponName "12x12"
seta cf_WeaponSwitch "32x32"
seta cf_Scores "12x12"
seta cf_Fragmsg "12x12"
seta cf_AmmoStatusbar "8x8"
seta cf_Following "24x24"
seta cf_Vote "10x14"
seta ch_ColorLocations "1"
seta ch_Obituaries "1"
seta ch_TeamchatOnly "0"
seta ch_FilterLocationsTeamchat "0"
seta cf_TeamCrosshairHealth "12x12"
seta ch_TeamCrosshairHealth "1"
seta ch_CrosshairNamesLeft "0"
seta cf_CrosshairNames "10x10"
seta ch_InverseTeamChat "1"
seta ch_Teamoverlay "p12n h/aw l"
seta cf_Teamoverlay "6x11"
seta ch_Weaponswitch "0"
seta cf_Teamchat "8x12"
seta cf_Pickupstring "10x14"
seta ch_Pickupitem "0"
seta ch_StatusbarFormat "9"
seta cf_Statusbar "3"
seta server_motd1 " ^0Gavi^7laN^0*^7Pol^0lerO^7"
seta server_motd2 " ^1END ^2POWER!!!!!!"
seta server_motd3 " ^4************************"
seta server_motd4 " ^1HUM^3ILIAT^2ION"

clear
play sound/feedback/humiliation
echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"
wait 15;clear;echo "^4ALMANGO CFG ^2LOADED"



_________________
GavilaN*PollerO

*Gavilan
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Re: Nuevo video!!!

Mensaje por DEIGO el Dom 31 Ene 2010, 9:14 pm

Definitivamente me tenes que enseñar

_________________
Para Entendidos!!


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Re: Nuevo video!!!

Mensaje por JacKal el Dom 31 Ene 2010, 9:22 pm

Que buen video pibe! mierda que con esa cfg para el video parece que se dupilca la sensacion de velocidad de juego que tiene e+... y definitivamente, alto guante Yonito-kun!

Salu2

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Re: Nuevo video!!!

Mensaje por yony! was here... el Dom 31 Ene 2010, 9:35 pm

Con respecto a los graficos en el mme use una config de getquaked que esta posteada en el foro oficial del q3mme, es esta...

Spoiler:
// Playback Controls
bind leftarrow "vstr seis_speed-"
bind rightarrow "vstr seis_speed+"
bind downarrow "vstr seis_speed_0.0"
bind uparrow "vstr seis_speed_1.0"
set seis_speed- "vstr seis_speed_0.9"
set seis_speed+ "vstr seis_speed_2.0"
set seis_speed_0.0 "set timescale 0.0001; cl_freezedemo 1; set seis_speed- vstr seis_speed_0.0; set seis_speed+ vstr seis_speed_0.1; echo ^2Timescale^7: ^30.0 (Paused);"
set seis_speed_0.1 "set timescale 0.1; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.0; set seis_speed+ vstr seis_speed_0.2; echo ^2Timescale^7: ^30.1;"
set seis_speed_0.2 "set timescale 0.2; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.1; set seis_speed+ vstr seis_speed_0.3; echo ^2Timescale^7: ^30.2;"
set seis_speed_0.3 "set timescale 0.3; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.2; set seis_speed+ vstr seis_speed_0.4; echo ^2Timescale^7: ^30.3;"
set seis_speed_0.4 "set timescale 0.4; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.3; set seis_speed+ vstr seis_speed_0.5; echo ^2Timescale^7: ^30.4;"
set seis_speed_0.5 "set timescale 0.5; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.4; set seis_speed+ vstr seis_speed_0.6; echo ^2Timescale^7: ^30.5;"
set seis_speed_0.6 "set timescale 0.6; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.5; set seis_speed+ vstr seis_speed_0.7; echo ^2Timescale^7: ^30.6;"
set seis_speed_0.7 "set timescale 0.7; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.6; set seis_speed+ vstr seis_speed_0.8; echo ^2Timescale^7: ^30.7;"
set seis_speed_0.8 "set timescale 0.8; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.7; set seis_speed+ vstr seis_speed_0.9; echo ^2Timescale^7: ^30.8;"
set seis_speed_0.9 "set timescale 0.9; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.8; set seis_speed+ vstr seis_speed_1.0; echo ^2Timescale^7: ^30.9;"
set seis_speed_1.0 "set timescale 1.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.9; set seis_speed+ vstr seis_speed_2.0; echo ^2Timescale^7: ^31.0 (Normal);"
set seis_speed_2.0 "set timescale 2.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_1.0; set seis_speed+ vstr seis_speed_4.0; echo ^2Timescale^7: ^32.0;"
set seis_speed_4.0 "set timescale 4.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_2.0; set seis_speed+ vstr seis_speed_8.0; echo ^2Timescale^7: ^34.0;"
set seis_speed_8.0 "set timescale 8.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_4.0; set seis_speed+ vstr seis_speed_16.0; echo ^2Timescale^7: ^38.0;"
set seis_speed_16.0 "set timescale 16.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_8.0; set seis_speed+ vstr seis_speed_32.0; echo ^2Timescale^7: ^316.0;"
set seis_speed_32.0 "set timescale 32.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_16.0; set seis_speed+ vstr seis_speed_64.0; echo ^2Timescale^7: ^332.0;"
set seis_speed_64.0 "set timescale 64.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_32.0; set seis_speed+ vstr seis_speed_128.0; echo ^2Timescale^7: ^364.0;"
set seis_speed_128.0 "set timescale 128.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_64.0; set seis_speed+ vstr seis_speed_128.0; echo ^2Timescale^7: ^3128.0 (Maximum);"

// Restarts Demo
bind kp_leftarrow "vstr seis_PlayCurrentDemo;"

// Volume Bind
bind kp_pgup "vstr seis_vol+"
bind kp_home "vstr seis_vol-"
bind kp_uparrow "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^2Sound ^2Volume ^4|^1^7**********^4| (Muted);"
set seis_vol- "vstr seis_vol03;"
set seis_vol+ "vstr seis_vol05;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; echo ^2Sound ^2Volume ^4|^1^7**********^4| (Muted);"
set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; echo ^2Sound ^2Volume ^4|^1*^7*********^4|;"
set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; echo ^2Sound ^2Volume ^4|^1**^7********^4|;"
set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; echo ^2Sound ^2Volume ^4|^1***^7*******^4|;"
set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; echo ^2Sound ^2Volume ^4|^1****^7******^4| (Default);"
set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; echo ^2Sound ^2Volume ^4|^1*****^7*****^4|;"
set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; echo ^2Sound ^2Volume ^4|^1******^7****^4|;"
set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; echo ^2Sound ^2Volume ^4|^1*******^7***^4|;"
set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; echo ^2Sound ^2Volume ^4|^1********^7**^4|;"
set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; echo ^2Sound ^2Volume ^4|^1*********^7*^4|;"
set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; echo ^2Sound ^2Volume ^4|^1**********^7^4|;"

seta pb_cl_disable

bind F1 "timescale .25;cg_drawtimer 0;wait;cl_avidemo 100"
bind F2 "cl_avidemo 0;cg_drawtimer 1;timescale 1"
bind f3 "timescale .5;cg_drawtimer 0;wait;cl_avidemo 100"
bind f4 "timescale 1;cg_drawtimer 0;wait;cl_avidemo 100"
bind f5 ""
bind f6 ""
bind f8 ""
bind f9 "+forward"
bind f10 "df_demos_modsupport 2"
bind f11 "df_demos_modsupport 0"
bind F12 "toggle cg_draw2d"


//df commands
seta df_ghosts_miniviewdraw 0
seta df_demos_CameraMode 0
seta df_demos_modsupport 3
seta df_demos_ReplayMode 0

df_demos_CameraTransitionSpeed "50"
df_demos_HidePacketEntities "256"
df_demos_HideLocalEntities "0"
df_demos_ReplayFilename ""
df_demos_UnlockThirdPersonPitch "1"

seta df_playersprites 0
seta df_hud 0
seta df_hud_transparency 0
seta df_chs2_draw 0
seta df_drawSpeed "0"

//weapons
seta cg_smoke_sg "1"
seta cg_smokegrowth_gl "1"
seta cg_smokegrowth_rl "1"
seta cg_smokeradius_gl "16"
seta cg_smokeradius_rl "30"
seta cg_muzzleFlash "1"
seta cg_brasstime 6000
seta cg_altGrenades "1"
seta cg_altPlasma "1"
seta cg_oldRocket "0"
seta cg_oldPlasma "0"
seta cg_noProjectileTrail "0"
seta cg_noAmmoChange "0"
seta cg_oldlightning "1"
seta cg_altLightning "0"
seta cg_lightningImpact "1"
seta cg_truelightning "0"

seta r_railSegmentLength "10"
seta r_railCoreWidth "10"
seta r_railWidth "4"
seta r_railtrailtime 800
seta cg_railstyle "3"
seta cg_oldRail "0"
seta color "2"
seta color1 "7"
seta color2 "2"
seta cg_teamrails "0"


//hud
seta ch_teamcrosshairhealth "0"
seta cg_teamChatsOnly "0"
seta cg_lagometer "0"
seta ch_drawSpeed "0"
seta ch_3waveFont "0"
seta ui_3waveFont "0"
seta enableosphud "0"
seta cg_drawRewards "1"
seta cg_scorePlums "0"
seta cg_drawCrosshair "0"
seta ch_pickupitem "0"
seta ch_drawpickup "0"
seta cg_drawfollowing "10000x10000"
seta cg_drawteamoverlay "0"
seta cg_drawFPS "0"
seta cg_drawAttacker "0"
seta cg_drawcrosshairnames "0"
seta ch_drawHealthMeters "0"
seta ch_drawhead "0"
seta cf_weaponswitch "10000000000000000000000000x10000000000000000000000000"
seta cg_teamchattime "0"
seta ch_Teamoverlay "0"
seta cg_scoreTransparency "1"
seta cf_fragmsg "8x8"
seta ch_fragMessage "1"
seta ch_statusbarformat "1"
seta ch_statusbarstyle "1"
seta cf_statusbar 1x1
seta ammocheck "0"
seta cg_drawAmmoWarning "0"
seta cg_drawfriend 0
seta cg_Drawstatus "0"
seta cg_simpleItems "0"
seta cg_statScrollTime "0.00000000000000001"


seta cf_Vote "10000000000000x1000000000000000000"
seta cf_Teamoverlay "100000000000000x100000000000000"
seta cf_Teamchat "1000000000000x100000000000000"
seta cf_Pickupstring "1000000000000x1000000000000"
seta cf_Following "1000000000000x10000000000000"
seta cf_CrosshairNames "10000000000000x1000000000000000000"
seta cf_Console "1000000000x1000000000"
seta ch_teamBackground "0"
seta ch_statusbarStyle "1000000000000000"
seta ch_skinScores "0"
seta ch_shortScoreboard "0"
seta ch_shortNames "0"
seta ch_selfOnTeamOverlay "0"
seta ch_scores "0"
seta cf_scores "1x1"
seta ch_recordMessage "0"
seta ch_playerNames "0"
seta ch_graphs "0"
seta ch_drawWeaponSelect "0"
seta ch_drawSpeed "0"
seta ch_drawPickup "0"
seta ch_drawFollow "0"
seta ch_wstatsTime "1"
seta ch_weaponList "0"
cg_eorPos 999999999:999999999
cl_motd "0"
con_notifytime -3
seta p_enablePortal "1"
sv_pure "0"
ch_console time "1"

seta ch_Pickupitem "0"
seta ch_statusbarStyle "1"
seta ch_StatusbarFormat "3"
seta cf_Statusbar "999999x999999"


//models
seta cg_deferPlayers "1"

seta cg_forcecolors "0"
seta cg_forcemodel "0"
seta cg_usepromodeskins "0"
seta cg_noTaunt "0"
seta cg_teamModel ""
seta cg_customColors "0"
seta cg_forceSkins "0"
seta cg_enemyColor ""
seta cg_teamColor ""


//video
seta r_customaspect "1"
seta r_customwidth "1600"
seta r_customheight "1200"

cg_fov "107"
seta cg_drawgun "1"
seta cg_gunz "1"
seta cg_deadBodyFilter "0"
seta cg_gibs "1"
seta com_blood "1"
seta cg_bloodbody "1"
seta cg_bloodmarks "1"
seta cg_blinkimpact "0"
seta cg_visibleBleeding "5"
seta cg_damagedraw "0"
cg_viewsize "100"

seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_noportals "0"
seta r_lightmap "0"
seta r_znear "4"
seta r_colorMipLevels "0"
seta cg_tracerchance "1"

seta r_fullbright "0"
seta r_flareSize "50"
seta r_flareFade "27"
seta r_flares "1"
seta r_facePlaneCull "1"
seta r_swapInterval "0"
seta r_ignoreGLErrors "1"
seta r_ignoreFastPath "1"
seta r_subdivisions "1"
seta r_ignorehwgamma "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_ext_texture_env_add "1"
seta r_ext_compress_textures "0"
seta r_ext_compressed_textures "0"
seta r_drawstrips "1"
seta r_detailtextures "1"
seta r_picmip "0"
seta r_vertexlight "0"
seta r_vertexlighting "0"
seta r_dynamiclight "1"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_swapInterval "0"
seta r_facePlaneCull "1"
seta r_primitives "0"
seta r_fullbright "0"
seta r_simpleMipMaps "1"
seta r_lodCurveError "250"
seta r_lodbias "-2"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_ignorehwgamma "0"
seta r_stereo "0"
seta r_roundImagesDown "0"
seta gl_polyblend "1"
seta cm_playerCurveClip "1"

r_maxpolys "900"
r_maxpolyverts "9000"

seta r_colorbits 32
seta r_depthbits 32
seta r_texturebits "32"
seta r_stencilbits "16"
seta cg_shadows "1"
seta r_gamma "1"
seta r_intensity 1.25
seta r_mapOverBrightBits "2"
seta r_overBrightBits "1"
seta r_lodscale "1000000"

r_mode "-1"
cg_draw2d "1"
cl_noprint "1"
cg_drawtimer "1"
ch_Obituaries "1"


//sound
seta s_ambient "0"
seta s_occ_eq "0.75"
seta s_occfactor "0.5"
seta s_bloat "2.0"
seta s_numpolys "400"
seta s_polyreflectsize "10000000"
seta s_polysize "10000000"
seta s_polykeep "1000000000"
seta s_refdelay "2.0"
seta s_refgain "0.45"
seta s_leafnum "0"
seta s_max_distance "1000.0"
seta s_min_distance "3.0"
seta s_distance "100.0"
seta s_doppler "1.0"
seta s_rolloff "1.0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.1"
seta s_loadas8bit "1"
seta s_khz "22"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume "1"
seta vid_ypos "0"
seta vid_xpos "164"
seta s_musicvolume 0
cg_nochatbeep 1
cg_chatbeep 0
cg_noteamchatbeep 1
cg_teamchatbeep 0

con respecto a poner enemymodel en el mme eso ya lo tengo q hacer con configs aparte

_________________



Retirado..

Perfil en DeFRaG..

http://www.q3df.org/profil?id=9616&sort=datetime-desc

yony! was here...
Clan RvR
Clan RvR

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Re: Nuevo video!!!

Mensaje por Contenido patrocinado Hoy a las 5:13 am


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